this really limits the amount of different units you can have if there is only one holy ground to build a temple onĮverything feels more condensed. Temples can now only be built in preset areas, and they "upgrade" your core heroes (ranger, rogue, knight or cleric). they will never attempt to just raid a lair or explore far away this is especially true for high level heroes. The most obvious is that your heroes will aimlessly wander around town if you dont give them bounties. Majesty 2 differs very much in playstyle to majesty 1. This includes the Monster Kingdom expansion. With caveats and limitations, because many files are encrypted. *The Monster Kingdom expansion let you use monsters as your servants. Too bad it caps out at only three summoned heroes per mission. That hero can be summoned in other missions. *When completing a mission, you can choose a hero to become a champion. (It would have been even better if they did this themselves and socialized) That said, there were nice things about Majesty 2:
![majesty 2 heroes majesty 2 heroes](https://2.bp.blogspot.com/-Q_bxLs5HEbI/WGFPopA2xSI/AAAAAAAAAto/4AJE3DgSlFgUYxLhl-3tm7Jq7XJPxh_YwCLcB/s1600/screenshot_pc_majesty_2_the_fantasy_kingdom_sim080.jpg)
When it comes to what made Majesty unique, it was the interaction of the NPCs. The AI in the second game was watered down so that the player would have more control over the actions of the heroes - which missed the point. This pretty much meant that the original game had a lot more personality in the actions of the AI - rogues actively sought out chests, priests wanted to heal people, and so forth. Majesty 2 is more of an RTS-type of game, while the 1st Majesty focused on simulating a D&D esque world.